Design System
Building Unity Through Systems
6 min read
TIMELINE
2025(Jul-Present)
ROLE
Lead Product Design
DISCIPLINE
Design Systems
Heuristic Evaluation
Developer Handoff
UI Design
Style Guide
UX Audit
Pattern library
TOOLS
Figma
Storybook
Tailwind
Visual Studio
Figma Dev
GitHub
When I joined Arontel in July 2025, the internal platform felt frozen in time. It hadn’t been updated in nearly a decade, and it showed — mismatched buttons, inconsistent badges, and no clear design structure.
In my first weeks, I met with the founder and investors to understand their top priorities. Together, we built a roadmap that balanced redesigns with the launch of new features.
The IVR portal was the starting point. From there, I went on to revamp other key modules — the Scheduler, DTMF Profile Editor, and Media Management tools — each with its own challenges and opportunities.
As the only designer, I wasn’t just updating screens. I was laying the foundation for a design culture that didn’t exist yet.
The challenge
How might we transform a fragmented interface into a unified, scalable, and developer-friendly design system?
THE HIGH-LEVEL GOALS THAT DEFINED MY DESIGNS
Create consistency across components and screens
Improve accessibility and reduce QA friction
Support developers with reusable tokens and specs
Solution
Build a scalable design system that could serve today’s team and grow with tomorrow’s.
Not one that only I could use — but one that developers, future designers, and even the founders could understand. A shared language. A repeatable structure. A visual grammar we could all agree on.
To align stakeholders and move intentionally
What we want: A scalable design system to unify UI, improve usability, and reduce dev churn.
How we’ll get there: Seed behavior with shared tokens, components, and interaction patterns.
Why this works: It resolves legacy inconsistencies and lets teams speak a shared language.
When we deliver: IVR,Scheduler Q3, DTMF Q4, Conference & File Manager in Q1–Q2 2026.
How we’ll know: Measurable gains in task success, dev velocity, and reduced QA churn.
User Research
There wasn’t a playbook, so I built one by learning, testing, and listening.
I wish I was born with the ability to create design systems. When I started, I had no idea how to organize all my components. Luckily many great companies like Shopify, Apple, and Google’s design systems are public for me to learn from. However, these design systems were huge and served more as an inspiration rather than a guide. What really helped me level up was incorporating Atomic Design principles.
I audited the existing portal, reviewed the legacy codebase, and conducted a heuristic evaluation to flag key UX issues.
Heuristic Evaluation
Stakeholder & Client Interviews
Design and Code Audits
UX/UI Pattern Analysis
Atomic Design Principles
Usability Testing
Collaborating with developers helped refine
Component naming conventions
Token structure
Platform compatibility with Vue.js and Nuxt.js
Design
Every button, every badge is built with purpose, not just show.
What we built
80+ reusable atomic components (Buttons, Badges, Inputs, Tags, Modals, etc.)
Nested variants for edge cases and state management
WCAG-compliant color tokens and accessible text sizing
Design philosophy
Components were designed for consistency, making them easy to scan, recognize, and reuse across the system.
Every element was built to be accessible by default, meeting WCAG standards and ensuring clear visibility and touch-friendly interactions.
The system was made scalable from the start, allowing future designers and developers to easily extend and maintain it.
The stakeholders chose a clean and trustworthy blue color palette that reflects Arontel’s voice. For typography, we used Roboto — a modern, highly readable font that pairs well with digital interfaces. The color and type decisions helped bring consistency and accessibility across the redesigned portal.

Prototype
Each round of feedback made the system smarter, faster, and easier to build with.
The system evolved through three major cycles:
Round 1: Established base components. Feedback: “Looks great, but how do we implement it?”
Round 2: Embedded tokens and interaction specs. Feedback: “Now this is useful.”
Round 3: Finalized responsive behavior and added usage documentation
Impact we saw right away
30–40% faster dev cycles
Fewer questions and smoother handoff during QA
SUS score improved by 38%
Task success rate increased by 30%

“This is the first time design has made implementation easier, not harder.”
— Developer, Arontel
What’s Next?
The Design system is still work in progress. It’s growing with the team, just like I am.
The design system is still in progress, and constantly being iterated on. With the new components that were implemented, I began to ask: has it improved the overall product?
My dev team shared valuable insights into what was working — smoother handoff, less back-and-forth, and consistent component logic — and where the system still needed refinement, especially in edge-case documentation and framework-specific guidance.
What changed
From design chaos to a shared system
From scattered code to modular components
From designer-to-dev friction to collaborative flow
What’s next?
Expand documentation for Bootstrap and Nuxt compatibility
Create a live-coded component library linked to design tokens
Gather feedback from future designers to improve onboarding
What did I learn from this work?
As the system evolves, I’m focused on creating standardized assets that can be reused across different frameworks. I want to document how each component behaves in Vue.js, Nuxt.js, and beyond. I plan to collect feedback from designers and developers alike to ensure the system stays useful, intuitive, and scalable. Over time, I hope to measure its real impact on team velocity, consistency, and overall product quality.
Design systems aren’t just tools — they’re bridges. They connect people, streamline communication, and help teams build with confidence and clarity.
Thank you :)
Disclaimer:
To respect NDA terms and protect brand confidentiality, some visual assets in this case study have been intentionally altered or simplified. The designs showcased are representative of the work and process, but do not reflect the exact production environment of the Arontel platform.











